• Clash of Rage

Presale. Will ship as soon as it arrive. English version. Includes 3 kickstarter exclusive expansions (

Heirs of Kkran (Addon), Mechanical Cohort (addon) and Heroes exclusive pack).
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About

Clash of Rage project video thumbnail
 

As far as one can remember, Elves always dominated the world. They are condescending and quite full of themselves. But their time is drawing to an end as decline looms over their kind. From the Bohorg tribe to the Steamfield Barony, along with the Godleif clan and the Army of the Tomb, every clan is secretly arming itself to conquer the elven cities and the precious crystals they hold to forge the powerful legendary equipment and take the Emerald Empire back!

 

 

 


Each pledge containing at least one copy of the game will include all unlocked stretch goals and any additional copies purchased will also be entitled to stretch goal content.

There are 3 types of stretch goal:

  • Box upgrade: also included in the retail version 
  • LBDJ exclusive: only sold on our website (prices being higher than on Kickstarter) 
  • KS exclusive: for Kickstarter backers only* 

*All leftover copies of KS exclusive content after the dispatch may be sold via our partners or on our websites, at events or appear in contests run by La Boite de Jeu. This material will not be available in retail-stores.

 


Designed by Frédéric Guérard (Titanium Wars, Ilôs, …), illustrated by Djib (Titan race, Sabordage,…), and published by La boite de jeu (10’ to kill, Outlive,…) Clash of Rage is a conquest and skirmish game with miniatures in which different clans will fight for victory. Every army is unique, with its own units and characteristics. Players will equip each unit as they see fit, buying weapons and armors so that every game will be different! Overcoming the Elves will be the first necessary step to victory, but the showdown with the other clans is bound to happen!

After 2 Years of development and hundreds of playtests, this is what Clash of Rage brings to the table:

  • High replay value and endless customization of your armies with equipment and heroes.
  • Short term in-game strategy combined with long range campaign planning giving you bonuses from one scenario to the other (a skirmish mode and a scenario mode). 
  • An innovative combat system that rewards your armies’ complementarity over the number of units. 
  • A turn order mechanism depending on the tactical cards you’ll play (that also define the reinforcements and income you’ll get).
  •  An easy-to-learn game system, yet offering countless strategic possibilities mainly related to your tactical cards, equipment and actions choices.

We showcased the game in lots of conventions so be sure that Clash of Rage is ready to roll out! We truly believe in this game and think you’ll have a ton of fun with it. The Elves are in for a challenge! 

 

 Goal of the game: To win the game a player must have four victory points during his second action of a turn. A player will get 1 point for each city under his control, and also 1 point for any legendary equipment he forges.

1 - Improving the Elves. Players draw cards from the equipment deck in order to equip the Elves. These filthy creatures become tougher and tougher with every passing turn.

2 - Playing a Tactics card (simultaneously). Every player simultaneously choose one of the three Tactics card he have in hand and place it face down in front of him. This card defines the turn order, the reinforcement units and the gold income for the current turn.

3 - Playing the First Action (following the turn order). The player can either move his army OR equip his army.

4 - Activating the Reinforcement Stones (simultaneously). Every controlled Stone immediately grants one backup unit to its owner.

5 - Playing the Second Action (following the turn order). The player can either move his army OR equip his army.

Moving your army: You can move all or some of your units within the limits of their movement capacity. A unit moves from one territory to a nearby one at the cost of 1 movement point. A unit cannot cross Rocky Ranges and must end its movement when entering a region controlled by enemy Units (Elven or another clan). Once you have completed all of your moves, you must engage battles in every territory where your units are among enemies. You choose the order in which the battles will occur.

Equipping your army: The Black Market is here for you to spend your hard-earned gold and crystals! This is everything you can do with your equipping action, in any order you want: 

  • Buy as many equipment card as you want by spending gold 
  • Forge one (and only one) Legendary Equipment by spending crystals 
  • Recruiting one (and only one) Hero by spending gold and crystals 
  • Reorganize all the equipment of your clan card

But you won’t be the only one to be armed to the teeth! During the first phase of each turn, the Elves will also gain new equipment cards and will keep the more powerful ones. So don’t sleep on’em if you don’t want to be overwhelmed!


Let’s begin with the combat system explanation. A fight is triggered when you send troops on a territory occupied by an opponent. The first thing to do is identifying what kind of unit is present in the fight to see the bonuses granted to your army. Indeed, unlike other games, in Clash of Rage a high number of units of the same kind don’t multiply your bonuses

You get all the bonuses granted by a type of unit as long as you have at least one of them still alive in the fight. So, when counting your hits, having the same troop 5 times, or only one, always gives you the same bonuses added to your total. Yet, having many units of the same type serves as a guarantee to use its bonuses for a longer time. When you lose one kind of unit during a battle, you lose all its bonuses!

So let us explain the battle system:

Calculation example of initiative and automatic hits according to the involved units in the fight between the Elves and the equipped Bohorgs.

 


 

 

 

Please note: The rulebook and its contents are not final (the gameplay is definitive but the rules’ writing and layout aren’t). There are still some imprecisions in the translation but the rulebook will be professionally translated after the campaign. However, if you do spot any errors, please feel free to send us a message about it. Thanks for your help!

In addition to the classic Skirmish mode, Clash of rage also brings an exciting campaign mode that will run through 6 scenarios. Players will randomly draw 5 scenario cards among the 10 available ones. The outcome of each game will launch the players through the various campaign’s branchings. The campaign’s last game will bring the players (and all the powers and equipment collected during the campaign) face to face with the mighty Vasconis, Emperor of the Elves!

Will be available in french too after the campaign
Will be available in french too after the campaign

Every scenario brings its share of new rules and victory conditions, but also an unique special ability granted to the winner. The losers will earn grudge points in order to take their revenge in the following scenarios. Players will also be able to keep some pieces of equipment from one game to another in order to build their strategy in the long run. This campaign mode will be wrapped in a separate campaign book wit

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Clash of Rage

  • $318.21

  • Ex Tax: $299.49